Posts Tagged Rules

Rules for non-readers

I’ve been writing a lot of rule books lately—polishing up the rules for New Bedford, writing and updating rules for submissions to the Greater than Games Metagame contest—and I thought it would be a good opportunity to talk about rulebooks. Back in June of last year, Foxtrot Games talked about the challenges of writing rulebooks. This is a perfect reminder of why it’s so hard to write rules. You can’t just write rules for people who read them. You also have to write rules for people who don’t read them. I’ve also been teaching some new games lately, and so I am forced to admit that I rarely teach a new game without missing at least one important rule, so I must include myself in the latter group. Read the rest of this entry »


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