Time is money. Especially when your job is working on the space-time continuum in the Office of Time Management. But you’ve got a deadline. It’s up to you to keep the office, and time, running smoothly. You have (really) flexible hours, but you’ll need to start projects, add temporal workers to the Office, and use Manager abilities carefully in order to complete projects and earn that time back. It’s the player with the most time remaining who wins at the end.
About the Game
- Number of Players: 1-4
- Setup Time: 2 minutes.
- Learning Time: 5 minutes.
- Play Time: 30 minutes
- Game Mechanics: Time Management, Tile Placement, Hand Management, Pattern Formation
- Degree of Randomness: Moderate randomness involved in drawing cards.
- Replayability: Every card has a unique pattern and can be played in multiple ways. Not only will the cards you see be different in every game, so will the way you use them.
The game will include 54 multi-use Time Cards, showing Past, Present, or Future cubicles on the back, and Projects and Manager abilities on the front. Plus, scoring cards and 2-sided rule sheet.
How to Play
Start with one card from the Past, Present and Future to form the Office. Use from 1 to 3 hours to Hire a temporal worker, adding a face down card to the Office; start a new Project showing a group of cubicles needed and the hours earned; Assign a Manager to rearrange cubicles in the Past, Present, and Future; or Complete a project to earn some hours back. And if you form a project pattern on your own turn, you can complete it for free. Then draw back up to 3 cards and pay an hour for each action taken. The game ends when the last card is drawn from the deck, and the player with the most time remaining wins.
Time Management was originally designed as Human Resources as part of the Dice Hate Me 54 Card Challenge in 2014. The game mechanics were redesigned and developed from 2014 to 2016. You can read about the initial development here:
As Human Resources
As Time Management