Archive for category News
It’s been quite a while, but I’m finally back with some updates! I’ve been quite busy with the birth of my first child at the start of the year, but I’m finally getting into a routine again. Here’s what happened in the meantime:
Time Management: The Time Management Game arrived with backers and is now available in stores. This makes it my third officially published game. It’s come a long way! On the left, a very early prototype, back when it was called Human Resources. In the middle, the version I submitted to the publisher. And on the right, the final version.
New Bedford tile reprints have finally shipped out. So if you haven’t gotten yours, or you bought the game in retail, you can email firstname.lastname@example.org to get your replacement tiles.
I’ve been preparing for Unpub 7 in March. I only have a Tag Table this year, but I’ll be showing two new prototypes. These are both quick family friendly games that I’m looking to really tighten up:
- ’52 Pickup, where players take turns collecting car parts from the junkyard in order to repair their ’52 Pickup.
- Iceburgh. A workerless worker placement game about a town built on sliding blocks of ice
And I’ll be working with the fabulous TC Petty III to show off a card game we’re codesigning, codename DECIMATE. It is a game about reality cooking competitions, and while it looks like a trick taking game, it doesn’t play like one.
I’ll also have several additional experimental prototypes that I might get to.
- New Bedford expansion prototypes. A lot of different things from more buildings, to mini expansions, to big box expansions that extends the game and adds whole new routes to victory.
- New Bedford Card Game spin-off. This is still very preliminary will still be early in testing, but it aims to hit a lighter mid-weight 30 minute mark.
- Titusville: A big box game of Trains, Oil, Industry, and Pennsylvania History.
- My movie game, previously Now Playing, previously Role Selection. The game is nearly in its complete form, but I still need to find the right title.
- Rolling Through Town, a city-building roll-and-write game I’ve been working on that uses a shared board instead of individual sheets. Grab a copy!
- Nano games for Buttonshy. I’ll be contributing some Nano games to the Boardgame of the Month and Wallet Games Kickstarter campaigns. Come check out a hint of what’s ahead.
Speaking of Buttonshy, my first “Nanodaption” was Pont d’Avignon, based on Avignon: a Clash of Popes. It was available as an addon for the January campaign for Avignon: Pilgrimage. I was really happy with the amount of theme that I was able to fit into this game, even though it’s only one card.
2015-16 was the year of small games for me. But 2017 will hopefully be the year of big games. I have at least 4 bigger games I want to get through, including Titusville and a reworked Terracotta Warriors (one of my early design attempts), and a few new ones, plus a couple of codesigns. I’m looking forward to a productive year.
Last but not least, I’ll be giving a talk at Bethany College this April about game design. I haven’t finalized the talk, but I will be focusing on the connections between my job as an eand my hobby as a board game designer. I’ll have more information for that soon!
It’s almost the end of September, and this is the first post I’ve written since the end of July. I’ve been remarkably busy working on my house, working on new games, and just plain working, which hasn’t left me the time to write. Up through July this was a very successful year for writing, but unfortunately I will not be maintaining that pace as I go into the final three months of the year. I will continue to post updates on my game designs, but long form articles on general game design subjects are taking a break.
On to game news, then.
If you haven’t heard of it, Buttonshy Games is running a Boardgame of the Month Club. Each month you get a new postcard (in a neat envelope) with a game from a different designer, based around this year’s theme of cult movies. I’m the designer of next month’s game (along with help from some budding designer friends in my regular gaming group). So if you want a copy, you have just a week left—up to September 30th—to subscribe to the Patreon above. I’m under orders not to give away any clues to the movie, so sorry to leave you all in the dark.
Oh, and speaking of games next month, Buttonshy also runs a short Kickstarter for games in their Wallet line. I’ve started working with them to create some extra goodies for future campaigns. And (hint hint) that’s a good reason to keep an eye open for next month’s Ahead in the Clouds by Daniel Newman, a surprisingly heavy game about very light things. I played it and it’s a great little thinky game.
New Bedford is hitting retail. Due to some manufacturing issues, there were some tiles that needed to be reprinted. More information, including a FAQ and Errata, is available on Board Game Geek. The Dice Tower took a look at New Bedford and Rising Tide recently, and I’m really happy with their take. [Spoilers: they liked it.]
That’s all for this month. Next month, I’ll be able to talk more about the Boardgame of the month, and hopefully give even more details of some of the projects I’m working on.
It’s the first day of summer! And Green Couch games has launched a Kickstarter campaign for a seasonally appropriate new game: Rocky Road a la Mode, by designer Joshua J Mills. It’s a great little game with amazing artwork by Adam McIver that plays a little like Splendor, but with a time track turn order mechanism and multi-use cards. Players play music to attract customers, serve ice cream, and earn points and permanent resources in a quick race to the finish.
And as part of the campaign, I’m pleased to announce that you can also get a new microgame I designed to support the campaign, called Rocky Road: Dice Cream. With a single card, a few tokens and dice, you can take a little scoop of Rocky Road everywhere you go. I’ll be back tomorrow with more details of how the game works, and the process behind its creation.
Rocky Road a la Mode is a scoop of engine building, with a scoop of resource management, and a scoop of time management in a family friendly cone. So if you like great little games, please check out Rocky Road a la Mode and Dice Cream on Kickstarter!
Time Management has launched on Kickstarter in the near future, right now! (I forget which is which).
It’s all a big joke, but the campaign is 100% real, like last year’s successful campaign. Please take a look and consider backing Time Management, along with the two other meta games: Trick Taking, and Traitor Mechanic.
I’m happy to announce that Time Management: The Time Management Game is one of the winners of the Greater Than Games ____: The ____ Game contest! Time Management, previously known as Human Resources, will be published under the Dice Hate Me Games imprint as a Rabbit-size game as part of this year’s April Fools Kickstarter campaign. Also included are Traitor Mechanic: the Traitor Mechanic Game and Trick Taking: the Trick Taking Game. While the concept of these meta-games started as a joke with last year’s Deck Building: the Deckbuilding game, these games are absolutely real, and will need your support when the campaign launches at the end of the month. Read the rest of this entry »
Thanks to everyone who voted for New Bedford to be nominated for the Most Anticipated Games of 2016 on BoardGameGeek.
Voting is now open, for BGG members! We don’t have much chance of beating some of 2015’s powerhouses in the overall vote, but please also scroll down and give us a vote in the History category.