Archive for category One Card Wonder

One Card Wonder and Sale on New Bedford

It’s been a while since I checked in, but I am pleased to finally announce that One Card Wonder will be coming next year from APE Games! This has been in the making for a while, and after a great development run, it is finally official. You can learn a little more about it on the APE Games website. I am looking forward to writing about the design and development process.

And if you follow me, you might already New Bedford, but if you want to pick up a copy, Greater than Games is running a month of deals throughout December, starting with New Bedford.

There hasn’t been much to report since September. I’ve barely played a published game in that time, but I’ve had a few great opportunities for playtesting, including Metatopia in November. I’ve been chasing around 3 or 4 designs in various levels of completion, and all this playtesting is showing me that most of the designs are still far from ready. The bad news is that it means I’ve got a lot of work ahead. But the good thing is that it looks like I’ll have a number of great designs getting close to completion next year.

I hope everyone has great end of the year holidays, and I’ll hopefully be back with more news soon!

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Sell, Sell, Sell!

Unpub 6 is coming up, and it’s time for me to gather the games I want to take. Besides the games, there’s something really important I need to take, and that’s Sell Sheets for each of the games I’m taking with me. I’m taking sell sheets for all of the games I’m going to play, even though I’m not planning on trying to pitch them all to publishers. There are several reasons behind that, and I want to share why I think they’re important, and how I create my sell sheets. Read the rest of this entry »

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My first Metatopia Experience

My reaction after my first Metatopia is simple. If I had known what I was missing, I would have started going years ago

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See that? It says “Professional”

I was only there for about 28 hours, but I feel like those 28 hours were as productive as twice that amount of my own time. Over the course of the weekend, I was able to play two prototypes from other designers that I was really looking forward to playing. I also got to play a number of small prototypes from friends that I wasn’t expecting to play, outside the scheduled testing times. The weekend was so productive that it took me several days to write up some feedback and send it to people, which is why I’m only getting around to posting this a week later. And of course, I had some playtests of my own games, and came back from Metatopia with one more game than I had when I arrived. 

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