It’s been quite a while, but I’m finally back with some updates! I’ve been quite busy with the birth of my first child at the start of the year, but I’m finally getting into a routine again. Here’s what happened in the meantime:
Time Management: The Time Management Game arrived with backers and is now available in stores. This makes it my third officially published game. It’s come a long way! On the left, a very early prototype, back when it was called Human Resources. In the middle, the version I submitted to the publisher. And on the right, the final version.
New Bedford tile reprints have finally shipped out. So if you haven’t gotten yours, or you bought the game in retail, you can email email@example.com to get your replacement tiles.
I’ve been preparing for Unpub 7 in March. I only have a Tag Table this year, but I’ll be showing two new prototypes. These are both quick family friendly games that I’m looking to really tighten up:
- ’52 Pickup, where players take turns collecting car parts from the junkyard in order to repair their ’52 Pickup.
- Iceburgh. A workerless worker placement game about a town built on sliding blocks of ice
And I’ll be working with the fabulous TC Petty III to show off a card game we’re codesigning, codename DECIMATE. It is a game about reality cooking competitions, and while it looks like a trick taking game, it doesn’t play like one.
I’ll also have several additional experimental prototypes that I might get to.
- New Bedford expansion prototypes. A lot of different things from more buildings, to mini expansions, to big box expansions that extends the game and adds whole new routes to victory.
- New Bedford Card Game spin-off. This is still very preliminary will still be early in testing, but it aims to hit a lighter mid-weight 30 minute mark.
- Titusville: A big box game of Trains, Oil, Industry, and Pennsylvania History.
- My movie game, previously Now Playing, previously Role Selection. The game is nearly in its complete form, but I still need to find the right title.
- Rolling Through Town, a city-building roll-and-write game I’ve been working on that uses a shared board instead of individual sheets. Grab a copy!
- Nano games for Buttonshy. I’ll be contributing some Nano games to the Boardgame of the Month and Wallet Games Kickstarter campaigns. Come check out a hint of what’s ahead.
Speaking of Buttonshy, my first “Nanodaption” was Pont d’Avignon, based on Avignon: a Clash of Popes. It was available as an addon for the January campaign for Avignon: Pilgrimage. I was really happy with the amount of theme that I was able to fit into this game, even though it’s only one card.
2015-16 was the year of small games for me. But 2017 will hopefully be the year of big games. I have at least 4 bigger games I want to get through, including Titusville and a reworked Terracotta Warriors (one of my early design attempts), and a few new ones, plus a couple of codesigns. I’m looking forward to a productive year.
Last but not least, I’ll be giving a talk at Bethany College this April about game design. I haven’t finalized the talk, but I will be focusing on the connections between my job as an eand my hobby as a board game designer. I’ll have more information for that soon!