New Year New Games New Plans

It’s been quite a while, but I’m finally back with some updates! I’ve been quite busy with the birth of my first child at the start of the year, but I’m finally getting into a routine again. Here’s what happened in the meantime:

Time Management: The Time Management Game arrived with backers and is now available in stores. This makes it my third officially published game. It’s come a long way! On the left, a very early prototype, back when it was called Human Resources. In the middle, the version I submitted to the publisher. And on the right, the final version.

humanresources_earlyproto 20170212_123740.jpg 20170212_123817.jpg

truckNew Bedford tile reprints have finally shipped out. So if you haven’t gotten yours, or you bought the game in retail, you can email contact@greaterthangames.com to get your replacement tiles.

I’ve been preparing for Unpub 7 in March. I only have a Tag Table this year, but I’ll be showing two new prototypes. These are both quick family friendly games that I’m looking to really tighten up:

  • ’52 Pickup, where players take turns collecting car parts from the junkyard in order to repair their ’52 Pickup.
  • Iceburgh. A workerless worker placement game about a town built on sliding blocks of ice

iceburghtitleAnd I’ll be working with the fabulous TC Petty III to show off a card game we’re codesigning, codename DECIMATE. It is a game about reality cooking competitions, and while it looks like a trick taking game, it doesn’t play like one.

I’ll also have several additional experimental prototypes that I might get to.

  • New Bedford expansion prototypes. A lot of different things from more buildings, to mini expansions, to big box expansions that extends the game and adds whole new routes to victory.
  • New Bedford Card Game spin-off. This is still very preliminary will still be early in testing, but it aims to hit a lighter mid-weight 30 minute mark.
  • Titusville: A big box game of Trains, Oil, Industry, and Pennsylvania History.
  • My movie game, previously Now Playing, previously Role Selection. The game is nearly in its complete form, but I still need to find the right title.
  • Rolling Through Town, a city-building roll-and-write game I’ve been working on that uses a shared board instead of individual sheets. Grab a copy!
  • Nano games for Buttonshy. I’ll be contributing some Nano games to the Boardgame of the Month and Wallet Games Kickstarter campaigns. Come check out a hint of what’s ahead.

Speaking of Buttonshy, my first “Nanodaption” was Pont d’Avignon, based on Avignon: a Clash of Popes. It was available as an addon for the January campaign for Avignon: Pilgrimage. I was really happy with the amount of theme that I was able to fit into this game, even though it’s only one card.

2015-16 was the year of small games for me. But 2017 will hopefully be the year of big games. I have at least 4 bigger games I want to get through, including Titusville and a reworked Terracotta Warriors (one of my early design attempts), and a few new ones, plus a couple of codesigns. I’m looking forward to a productive year.

Last but not least, I’ll be giving a talk at Bethany College this April about game design. I haven’t finalized the talk, but I will be focusing on the connections between my job as an eand my hobby as a board game designer. I’ll have more information for that soon!

 

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  1. #1 by Doug on March 10, 2017 - 3:00 pm

    > Titusville: A big box game of Trains, Oil, Industry, and Pennsylvania History.

    You have no idea how badly I want to play that. My family is from the area (I toured Drake’s Well many a time as a kid) and I would *love* to playtest any prototypes you come out with.

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