Archive for September, 2016
It’s almost the end of September, and this is the first post I’ve written since the end of July. I’ve been remarkably busy working on my house, working on new games, and just plain working, which hasn’t left me the time to write. Up through July this was a very successful year for writing, but unfortunately I will not be maintaining that pace as I go into the final three months of the year. I will continue to post updates on my game designs, but long form articles on general game design subjects are taking a break.
On to game news, then.
If you haven’t heard of it, Buttonshy Games is running a Boardgame of the Month Club. Each month you get a new postcard (in a neat envelope) with a game from a different designer, based around this year’s theme of cult movies. I’m the designer of next month’s game (along with help from some budding designer friends in my regular gaming group). So if you want a copy, you have just a week left—up to September 30th—to subscribe to the Patreon above. I’m under orders not to give away any clues to the movie, so sorry to leave you all in the dark.
Oh, and speaking of games next month, Buttonshy also runs a short Kickstarter for games in their Wallet line. I’ve started working with them to create some extra goodies for future campaigns. And (hint hint) that’s a good reason to keep an eye open for next month’s Ahead in the Clouds by Daniel Newman, a surprisingly heavy game about very light things. I played it and it’s a great little thinky game.
New Bedford is hitting retail. Due to some manufacturing issues, there were some tiles that needed to be reprinted. More information, including a FAQ and Errata, is available on Board Game Geek. The Dice Tower took a look at New Bedford and Rising Tide recently, and I’m really happy with their take. [Spoilers: they liked it.]
That’s all for this month. Next month, I’ll be able to talk more about the Boardgame of the month, and hopefully give even more details of some of the projects I’m working on.