Archive for January, 2015

Gaming Glossary: Microgame

I dealt with a lot of big subjects in 2014, so I’m going to start off 2015 with a small subject: Microgames. The last two years were full of small games. There were a number of big Kickstarter projects for games that packed a lot into a tiny package. UNPUB 5 is right around the corner, and I plan on taking a handful (quite literally) of games I’ve been working on that I consider Microgames. Today, I want to look at what makes microgames unique and interesting. Read the rest of this entry »


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5 Game Design Debates Worth Having in 2015

I read an interesting article by Daniel Cook about some topics in game design that he was happy to have avoided in 2014. It’s a fascinating breakdown of some of the core debates in gaming. I spent a portion of my writing time last year examining several of the topics, and while I agree 100% that it’s time to stop viewing these as dichotomies with a single “correct” side, I don’t think the talking points are worn out at all. Game design requires active consideration on all levels of the concept at the same time, and I think revisiting those debates is an excellent way to practice the skill. Read the rest of this entry »

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Starting the year off right

I don’t make New Year’s resolutions any more (I made a resolution not to many years ago). But the start of the year is still a great time to reevaluate and re-focus. Read the rest of this entry »

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