Archive for July, 2014
I talked briefly about Hanabi in my discussion of Game-like Playable Activities. My overall conclusion was that it is just on the verge of being a true game instead of just an activity, but it’s just missing a lot of the elements I look for.
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Recently, Dice Tower: Showdown! did an episode on the “feed your people” mechanic. One of the points I found interesting was whether behavior is “feed your people” if you aren’t actually using food to feed people. The consensus seemed to be that “feeding your people” can be just a tacked on balancing mechanic, but a more generalized mechanic, an upkeep phase, be very useful if the mechanic is a specific focus and well integrated thematically. Read the rest of this entry »
A good game of Donald X. Vaccarino’s Kingdom Builder is like a good round of golf. There is a bit of frustration, but, boy, does it feel good when you pull off that one beautifully epic turn. My uncertainty about the game is that the fun and frustration arise from the exact same mechanics. I want to enjoy this game, and at times I enjoy it a lot. But I often end the game feeling ambivalent about the experience.
With “game” clearly defined (successfully or not remains to be seen), the next most important term to define is “boardgame”. The first question to answer is whether a boardgame needs to also fit the definition of a game. I was not happy with how to define and categorize boardgames based on that first definition, so I revisited my definition and discovered I needed another word. I added a section on the end of that article to address it. Read the rest of this entry »