First of all, thanks to everyone who played and commented on New Bedford at the Congress of Gamers! It was a long, but incredibly fun day. We spent most of the day demoing for other players and designers in the Unpub Protozone. Unfortunately, this means that we didn’t get a chance to play many of the other games we were looking forward to. Here’s a brief rundown of what we saw.
Arrived at 10:30. A game of Post Position from Dr. Wictz was in progress. This is a fiercely economic party game about trading stock in horses. We had fun the last time we played, but missed out on the chance to play this time. It was still fun to watch the wheeling and dealing.
Around 11:30, we decided to divide and conquer the naval games. I started the first game of New Bedford while Anna joined Paul Owen for a game of East India Company. This is another heavy economic game with a strong emphasis on the historical theme of colonial trade by ship.
We were able to jump in on a game of Lesser Evil in the afternoon. The designer calls it “an abstract dice game about choices”. We call it a challenging game with great depth and difficult decisions.
Before dinner, we had the opportunity to play Compounded. This game is hot off the presses from its recently successful Kickstarter. We played a conceptual prototype for an upcoming expansion.
At 9 pm, we had to leave, before getting to try out the tentatively named Building the Royal Navy. Another (!) strategy game about ships set in the late 19th to early 20th centuries. We also missed another opportunity to play FireBreak.
Regrettably, we were so interested in watching and playing games that we forgot to take a lot of pictures, so we will have to get better at that. We are already looking forward to next year’s Congress of Gamers, and plan to spend more time at the event (which will hopefully give us a chance to play more games from other designers). We hope to have more to say about these games soon.
In other news from the event, we also were able to demonstrate 5 games of New Bedford. We have no major changes from this round of playtesting, which means that we plan to move on to the next phase of development. I’m excited to see where this ship is going!